"VertexLitGeneric"
{
	// Original shader: VertexLitTexture
	"$ignoreZ" "1"
	"$selfillum" 1
	"$no_fullbright" 1
	"$nofog" "1"
	"$basetexture" "models/hostages/vance_facemap"
	"$envmapsphere" 1
	"$halflambert" 1
}
